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The senior audio programmer will work closely with the audio director and audio teams to build gameplay audio and music systems for a narrative-based and systemic game.  The incumbent will also collaborate with the gameplay team to prototype and develop new AI and gameplay features. 

Apply here

Responsibilities

In collaboration with the audio director, you will be responsible for building features like:

  • Acoustic physics simulation
  • Dynamic Music
  • AI Bark systems and pipeline
  • In-engine tools for sound designers
  • Maintain and modify UE4 WWise engine plugin
  • Work between audio and gameplay to deliver best-in-class game audio.

Company Profile: Cloud Chamber

Cloud Chamber is a collaborative team of inspired minds who strive to make unique, entertaining and thoughtful game experiences that engage the world. The team’s heavy focus on diversity, open communication, and overall well-being allows them to strive for excellence in their work and happiness in their lives. Cloud Chamber’s latest project is the newest iteration of the hugely popular BioShock franchise.

Missing a skill?

This role requires a strong command of sound design principles and audio programming. If you’re interested in these types of roles and need help meeting the requirements, please contact our admissions team.

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